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Rrikoo

2 Game Reviews

2 w/ Responses

I love the concept of a non-stoppable platformer, but there were a few issues that bothered me with the game. There is a bug where sometimes you die after killing any enemy because of their "magic pixel" hitbox. Also the spikes in the walls are very unforgiving. I was thinking if they could just be red lines instead of spikes because looking at all of the highscores, not alot of players reached up to stage 3 of the game.

nitinkumar25195 responds:

The game becomes real difficult real fast. The idea to add the trail(and a BG which i didnt get time to finish up) was that a person would start remembering when to jump and how the enemy bounces are applied. This would have then led to player dodging bullets that would definitely be on the trajectory by just flipping in air. Timing is also necessary. An empty platform gives the idea of speed and time to plan a jump. Everything else is just reflexes( which is why i don't have a good enough score). Thank you for the feedback.

I really love this concept! Sad to only see 6 levels though. Other than that, I really enjoyed the trial-and-error mechanic in this game alot!

Mantis1 responds:

Yeeaahhh, I wish I could have come up with more levels too!

hey you gonna finish that?

Freelance

XD

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